Saturday, March 30, 2013

Happy Birthday...to Double Rainboom



Today is March 31st, 2013. My birthday. 24 years ago, I was born in a German hospital nearby an American military base and subsequently christened with a quasi-German name.

Last night, Double Rainboom was released onto the Internet. Double Rainboom is one of the first fan-made episodes of My Little Pony: Friendship is Magic, and it was made entirely by students at the Savannah College of Art & Design and numerous other schools, as well as plenty of supportive bronies around the globe. It was produced at a bullet-train’s pace for over a year by more than a hundred vector artists, character designers, storyboard artists, professional sound designers and composers, voice actors and actresses, and Flash animators like myself. I watched the film as it was being edited, composited, and rendered mere hours before it was broadcast live on a fan-site for over 5,000 people to watch. And for the rest of the year and beyond, our entire crew will experience the aftermath of having worked on this immense project and the consequences, good and bad, of sharing it with the world.

I guess my story starts when I first sat down and watched the show that we paid tribute to, which is coincidentally when I really got to know our director, Zachary Rich. It was the summer of 2011, and I volunteered to spend what would have been a three-month vacation back at SCAD for another quarter, so that I could graduate the next spring. I had planned to start pre-production on my senior film, for which I had already formulated a plot in my mind since my first year of college. Attendance that summer was scarce, except for a few friends and acquaintances that I was already familiar with, but that meant I could work at the animation building virtually undisturbed during the week, something that almost never happens during the regular year. One of these friends was Zachary Rich, a very eccentric fellow, but one of the nicest guys I had ever met. He was also toiling away on his own project, but it wasn’t his senior film. It was “Present Prank,” a short fan-animation of My Little Pony that he built his own character puppet for in Adobe Flash, with little prior knowledge of how to do so. I would be drawing and photographing my pencil-on-paper animations for our shared Character Animation course, and I would walk over, look over his shoulder, and watch him agonize over this funny little video. Not just because he was good at what he does, but because of my personal feelings about the source material.

I’m going to be blunt: I HATED the reboot of My Little Pony. Normally, I would have cared as much about it as I did the original series, but its rise in popularity spawned a peculiar phenomenon: Bronies. Trekkie-like fanatics who sang the praises of Lauren Faust’s re-imagining of the series, but were on the complete opposite end of the spectrum that was the target audience, considering that most of them were adult males. Nothing infuriated me to no end between the years 2010 and 2011, than to watch people in my age group rave about what I thought was mindless drivel, and to act so shamelessly immature on the forums that I frequented by spamming screenshots of the show. By the time it reached my classmates that Spring, I sat and fumed, but kept my feelings to myself, knowing I would lose my new-found friends in the process. But watching Zach spend countless hours perfecting that goofy little animation, my curiosity was piqued. Could it really be that good, if one man does all this work for it?

Halfway through the summer, I finally said “Oh, what the hell” and streamed the first two episodes on YouTube. Aside from cringing at the songs, I thought they were okay. I still didn’t understand why there was an entire legion of fans for it, organizing their own conventions dedicated to it. But it grew in the back of my mind like a communicable disease, and by the next week I had finished the entire season, discussed it openly with my classmates, and eagerly awaited the next season. If there was one noteworthy effect that it had on me, I had become far less angry than I normally would be. I was tired of being an animator who hated cartoons without watching them, and I was tired of being a cynical pessimist who only related to anonymous strangers online. For the first time in my life, I wanted to be happy, and share that happiness with others. For the next few months, My Little Pony brightened up my life.

In the spring of 2011, my senior film was nearly complete, and graduation was upon me. I reveled in my achievement, believing with a close-minded view that I had succeeded in mastering Flash and directing a short film. It was also around this time that I first noticed the official promotional posters for Double Rainboom that were being hung on the walls at Montgomery Hall. I was in a good mood, a friend of Zach’s and a new fan of the show, so again I said “Oh, what the hell,” and sat in on the first recruitment meeting for his film. I was a cautiously optimistic at the premise, but I sat there with about a dozen of my future team-mates and watched the pre-composed animatic and storyboards on a projection screen. I was absolutely blown away at the scope of his plan, and the contents of which can be found in the link above, to avoid spoilers. I immediately signed his Non-Disclosure Agreement, and committed myself to a production that I thought would only last a few months.

And then I attended Zach’s weekly Flash animation tutorials, which were hosted every Saturday evening. He taught me and handful of others artists not only how to make vector art in Flash, but how to make fully-rigged characters for animation in the process. I was dumbfounded. I realized quickly how I fell short of being a “successful” animator. How many corners I cut in order to finish my own film, at the sacrifice of quality and learning basic Flash skills. How easily another film I had worked on could have been done, if we had employed Zach’s time-saving techniques. I became very self-conscious by the end of that quarter, and it didn’t help that graduation, the end of this enlightening college experience, was looming. I acknowledged my senior film to be a failure, but a necessary one. I now knew the choices that I would never repeat in a professional production, and I knew that if I were to ever improve in my field, I would have to stay on the Double Rainboom team. Not only to contribute to what would hopefully be a successful film that opened up new doors for all of us, but to put myself through would essentially be animation boot camp.

That summer was an awful experience for me. Graduating SCAD left me feeling post-partum depression, and I filled my time with video games and Double Rainboom. I was able to help build the puppets for most of the main characters of the film, but I did little else but game otherwise. By that August I hit rock bottom. My pathetically-attempted job search unsurprisingly bared no fruit, and I reached a peak in my self-awareness. I had experienced these emotions before, after I had graduated high school and had no idea what to do with my life. I was too used to the structure of education to make decisions for myself, or to concern myself with the future. But now the future was staring down at me like the barrel of a gun, and I had no other choice but to make a choice. I uninstalled all of my games, cleared my life of all other distractions, and re-dedicated myself to Double Rainboom as a healthy way to be productive.

Fast-forward to January of 2013, and I still had no promising job prospects for the New Year, and the release of Double Rainboom had yet again been delayed. Our fan-base was losing confidence in our abilities, our crew was growing tired of the non-stop production, and the stress took its toll on Zach and some of the rest of us. However, a local marketing company that I had been in contact with for months finally offered me regular freelance work with them. After months of prospecting with no results, I had struck gold. A chance to work in my field, to be paid for it, to spend most of my time at a 9-to-5 job, and to finally leave the wacky world of retail behind. Barely working part-time at the mall doesn’t help one’s self esteem, but Double Rainboom at least kept me grounded. It was at this point that I officially ended my direct involvement with the project, even though I had been promoted to a lead animation position a few months prior. In February I started my new job, and loved every second of it. And Double Rainboom was finally seeing a major turnaround in its production, and Zach was able to nail down an exact release date. Things were looking up for us, and I once again felt that renewed sense of optimism that the show gave me over a year ago.

Now here we are. Like both of my graduations before this, this milestone is a sad one for me. I grew to love each and every one of the crew members I worked with on this film, and would hate to fall out of contact with them or to never work with them again. Our nonsensical Skype chats were what kept me going through my emotional lows, and their own work inspired me to push myself farther than I was willing to go on my own college film. But beyond reminiscing about the past, I am left looking at my future once more. But this time, it is not with existential terror or dread, but with hope. I now know what it takes to make it in my industry, and how hard I have to work to achieve the success that had previously evaded my efforts. I no longer fear rejection letters from studios or struggling to learn new software or animation techniques; I see them as opportunities to learn from mistakes, strengthen my skills, expand my knowledge, and take on new challenges confidently. I have a project under my belt that far surpasses my own senior film in every way, and I look forward to all the benefits it will undoubtedly bring me because I didn’t give up. I gained more friends in a single year than I ever did my entire life, and that network will continue to lift me above their shoulders in the future as they did during my personal struggles. And I finally regained the infectious positivity that I now share with our beloved director, Zachary Rich. Aw thanks to this light-hearted, but ambitious little movie.

But to think about the future again, I am still at a crossroads. New job opportunities may come up that I will enthusiastically take on, or they might not come at all. How I fare at the upcoming SCAD Career Fair will largely influence the outcome of that. But I was also in a private discussion with Zach, and once again he told me about his crazy future plans. If I hit rock bottom again, which is a possibility I don’t rule out but I am also no longer anxious about, I will absolutely join him in his new venture. The best possible situation for me would be to get picked up by an authentic animation studio, hopefully in partial thanks to my contributions to Double Rainboom, or to be permanently employed by my current office. Either way, my future no longer looks as bleak as I thought it did back when I was a melodramatic teenager. Double Rainboom was a grand quest, and now the adventure that is my life will continue as I take on its obstacles with renewed vigor and truly appreciate all of its little moments, whether they be silly cartoon shows or year-long film productions.

Thank you, Double Rainboom Crew, for helping me become the professional animator that I wanted to be, and more importantly, for being my friends. I couldn’t ask for a greater birthday present. It’s the gift that will keep on giving for the rest of my days. Here’s the video I posted earlier this last week as a token of my appreciation. I look forward to working with all of again in the near future. Feel free to contact me for anything at all, and you all know how to reach me. Shine on, you crazy bronies.


Saturday, March 16, 2013

Animation Studio Maps

Well, here it is. A "little" project I've been working on for a "little" while. A comprehensive list of animation studios (and companies that hire animators) that exist solely in the United States, but in the form of maps dedicated to each state. Over a thousand studios in (almost) all of the fifty states.

"Why maps? Why not just make one long list that has all the studios as entries that can be easily accessed by anyone?" 

Well, that was kind of the point. I didn't want it to be easy. I wanted whoever was doing this kind of research to work a little for it. Also, I'm still sending out applications to these places myself. I don't want my colleagues to poach any of my possible job leads. However, a comprehensive spreadsheet will be made and released as soon as possible.

"Hey, you left out all the game development studios! What gives?"

My original plan was to list the game studios alongside the animation companies. But as it turns out, there are just as many, if not more, game developers in this country than there are animation studios. By excluding the game dev's, I was able to trim the overall list down by half, which of course saved me time. Also, there already exists an excellent mapping system for game studios in this country as well as around the world, at GameDevMap. It lists virtually every single developer and publisher for video games on the planet, and includes makers of CG games as well as Flash games. I would hope that my maps serve as a complement in some way.

"Are these maps only for 2D or 3D studios?"

Both! I had originally planned to just list traditional and Flash studios, which would serve to help me and my colleagues who also trained in "tradigital" animation. Of course, I was only able to find so many companies by being that exclusive, so I caved and added the 3D studios. I was able to do so successfully thanks to the CG Studios Map, which lists any 3D modeling companies that produce animation and/or video games all across the globe.

"But, not all of these are animation studios. Some of them are marketing firms."

I included motion media, video production, and advertising companies to the overall list, as these places also hire animators from time to time. Many students and graduates may gloss over and ignore advertising, turning instead to the few big animation companies in this country, hoping in vain that they are hired over the thousands of applicants that are reviewed every year. Meanwhile, there are advertisers out there, not just in L.A. and New York, that are looking for their talent and are willing to pay them for their work. They just wouldn't be working on animated series, which is the dream for most entry-level artists.

"I only care about Los Angeles. That's where all the work is anyway. Why should I care about all of these other cities?"

You don't have to! These maps were made for the convenience of anyone who is at a geographical disadvantage or financially disabled from living closer to the entertainment capitals of the world. I wanted to give hope to young animators who believe that there's no work in the state they live in, and show them just how close they are to a studio that's hiring. And possibly, in a place with far cheaper cost-of-living than California or New York. Some of best alternatives include San Francisco, Orlando, Atlanta, Chicago, Minneapolis, Portland, Philadelphia, Austin, Seattle, and much more. However, the only states that were left off entirely were Wyoming and West Virginia. Yeah, you're better off living somewhere that's not either of those two places.

Without further ado, here is the list of links to the maps. Simply click on the markers to open up the info card for the studio, and it will include name, address, and link to the company website. Or, you can navigate the map yourself by using the tools on the left side, double-clicking to zoom in, and click-dragging to move the map around. In the waypoints list on the right side, you can scroll through and see the names themselves, and hover over them with your cursor to reveal their location on the map. The entries below have numbers which signify how many studios are listed on the map.


Thanks to these websites for helping me compile the information used in these maps:

Animation Industry DataBase

LinkedIn

ProductionHUB

Animation Career Review

CG Studios Map

Thursday, December 13, 2012

Albums I Happened To Listen To In 2012: The Review

Lamb of God - Resolution (January 24)

 

Lamb Of God is essentially over at this point. Disregarding the fact that frontman Randy Blythe will likely be returning to the Czech Republic to stand trial on charges of manslaughter, Resolution happens to be their most boring release yet. Accusations of recycling old material stand true in this case, but at least Sacrament and Wrath had a few solid songs to add to their repertoire. I can't find a single song on here that stands out, let alone compares to their oldies. Lamb Of God may have been the face of true metal back in the dark ages of nu metal and metalcore, but like many others, their time is up. Now it's time for them to pass the torch.

Angel Witch - As Above, So Below (March 12)


Meh. Not sure what I expected from a New Wave of British Heavy Metal band that broke up twice in 1983 and 1999, and took nearly 14 years just to release this album. But their title song in the game Brutal Legend kicked ass!

Cannibal Corpse - Torture (March 13)


It sounds just like you would expect Cannibal Corpse to sound. They don't break from their trademark sound so much that they lose their core fanbase, but they aren't exactly exploring uncharted terrain either. I preferred Evisceration Plague myself.

Soulfly - Enslaved (March 13)


Now THIS I liked! Both Soulfly's Omen and Cavalera Conspiracy's Blunt Force Trauma were equally disappointing, and sounded like Soulfly in their uninspired nu-metal era. But Enslaved is essentially the continuation of the badass streak they started with Dark Ages and Conquer. Hopefully the next album that Max Cavalera is involved in is just as brutal.

Meshuggah - Koloss (March 23)


Meshuggah is one of those bands that I will never not love what they do. But even though this album stands shoulder-to-shoulder with the rest of their catalogue, it's still overshadowed by their previous work: Obzen, my personal favorite of theirs. Both the songwriting and production quality are down on Koloss, but I would still put it on equal grounds with their older classics. Perhaps Obzen was jut too good. Either that, or Meshuggah didn't care to repeat themselves, which they never have. That's more than I can say for the countless djent bands out there, who did nothing but ape Meshuggah when they started out, and ended up regurgitating the same boring formula when the time came for follow-up albums. So good on the Swedes for having the balls to distance themselves from what was arguably their best work, and showing their copycats how it's done with a body work that easily qualifies for Metal Album of the Year.

Ministry - Relapse (March 23)


It's mostly dogshit, like the majority of Al Jourgensen's post-Psalm 69 work. But I'm a sucker for covers of S.O.D. I'm still surprised he would fake a hiatus just to come back and push yet another mediocre album, only to tour himself into personal illness.

Black Breath - Sentenced To Life (March 27)


Black Breath is one of the few modern metal-ish bands I pay attention to, and they breathe new life into an over-saturated genre. But, as good as this is, it still doesn't stand up to their debut Heavy Breathing. I would hope they don't slowly slip into irrelevance, as they are one of the few Cascadian hardcore bands with any balls in the whole region. Maybe they can give one to Wolves In The Throne Room.

Pantera - Piss [Single] (April 11)


Surprisingly good for a unreleased b-side released in the post-mortem Dimebag era.

Prong - Carved Into Stone (April 24)


One of my favorite albums to play this last year. It continues, if not surpasses, the level of quality inherit in their last release, Power Of The Damager. I hope they never break up (again).

Brendon Small - Galaktikon (April 29)


Proof that Brendon Small's destiny lies in music, as opposed to animation. The Dethalbums get better and better, and Galaktikon helps to show his range. It is, however, a lot more sentimental and even melodramatic that the typical Metalocalypse fare, but in certain situations it's just what the doctor ordered.

Godsmack - Live & Inspired (May 15)


I can't believe I spent money on this.

Tenacious D - Rize Of The Fenix (May 15)


I can't believe I pre-ordered this.

Comedy Rock is dead.

Havok - Point Of Return (May 22)


YES. YES. YES.

I mean, Havok are also pretty good, and one of the few bands that can save modern metal...

...by playing re-hashed 80's thrash metal. Who am I kidding? I'm a sucker for classic thrash, and as far as I'm concerned, Havok is the only one that does it well, and they do it VERY well.

Trocadero - Flying By Wire (July 7)


Not so much boring as it is depressing, as was their previous work, Ghosts That Linger. I don't think they'll ever make an album that compares to Roses Are Red, Violets Are Blue, nor do I think they want to. More power to them, but I'm going to be paying closer attention to their former bandmate Jeff Williams, if they don't mind.

Baroness - Yellow & Green (July 17)


Can't really nominate this for Metal Album of the Year; there isn't a shred of heavy on here. And that's okay! They expanded on the progressive rock of Blue Record and stripped it of any hint of sludge metal, effectively divorcing them from the genre. Mastodon did the same thing, but Baroness was more successful in my opinion. Mastodon wasn't particularly good at either heavy metal or soft rock, but Baroness excels at both. Unfortunately, Baroness ended up in a particularly bad bus accident earlier this year, thus putting them in an indefinite hiatus. I guess that makes the more sullen tone of the new album a bit more appropriate at this time.

Testament - Dark Roots Of Earth (July 31)


Pretty good, but I preferred their "comeback" record The Formation Of Damnation. I should have figured they wouldn't keep that renewed energy up for long.

Dethklok - Dethalbum III (October 16)


Though it lacks the comedy elements of Dethklok's first release, Dethalbum I, III surpasses it and II in every way imaginable. The best songs of Metalocalypse's last three seasons are featured here, and they kick their old songs' asses. Hopefully now they won't kill me.

Deftones - Koi No Yokan (November 12)


I can't say much about an album that I haven't had the chance to listen to in full and absorb yet. But I will say that it was the step in the right direction from Diamond Eyes that I hoped it would be. It's still dark and moody as Deftones have been since White Pony, but it's not as sensitive as D.E. or Saturday Night Wrist, and it doesn't skimp on the rock either. Now I just have to find a favorite song off of the record.

Jeff Williams - Red Vs Blue: Season 10 Soundtrack (November 16)


Jeff Williams does it again with his third contribution to the music of Red Vs. Blue. It was released shortly after the finale episode of the online show's latest season, and it holds up in comparison to the soundtracks of both Season 8 and 9. However, the strongest songs on here still aren't as memorable or downright hilarious as those of it predecessors. Oh well, maybe next year when Season 11 rolls around. Also, can you believe there will be eleven seasons of this?

The Prodigy - The Fat Of The Land [The Added Fat Reissue] (December 4)


Disappointment. And by that, I don't mean that this album or the Prodigy suck, because the Prodigy are among my favorite electronic musicians and the original Fat Of The Land is easily their best work. I mean there was no point in purchasing this album again, especially considering the tracks are in the exact same condition as they were in 1997 without any remastering. And the remixes? Dubstep. That's all I'm going to say about that. Their new album better come out sooner than planned to make up for this.

See you in 2013: The Search For More Music.

Sunday, October 28, 2012

Webcomic Review #3

DRACULA: The Company Of Monsters


"Dracula: The Company of Monsters tells the story of a powerful, predatory corporation that acquires a valuable asset…Dracula. They think they own him, but no one can own the Son of the Dragon. There’s a monster in their midst that puts Hannibal Lecter to shame –- and he plans to gain his freedom in blood."

This isn't the first Dracula-related short story I've found on the web. Dracula Vs. King Arthur, which wrapped up its online premiere some time last year, also featured the resurrection of the king of vampires, only in the Middle Ages rather than the Modern Age. Both, however, feature top-notch art from professional comic producers and the writing from equally talented story-tellers. The difference between the two is that while the entirety Dracula Vs. King Arthur was posted online for the enjoyment of all, only the first few chapters of The Company of Monsters are currently visible. Both are available for online purchase, and both are highly recommended by myself.

NIMONA



"Lord Ballister Blackheart has a point to make, and his point is that the good guys aren't as good as they seem. He makes a comfortable living as a supervillain, but never really seems to accomplish much - until he takes on a new sidekick, Nimona, a shapeshifter with her own ideas of how things should be done. Unfortunately, most of those ideas involve blowing things up."

Nimona follows the tried and true method of stock webcomic character archetypes: the young, quirky, unrestrained troublemaker, and the serious, easily-perturbed, straight-man. But, the comic offers nonstop amusement from the very first page, in a style not unlike that of most current animated television series. The artist uses color and texture like a pair of double-edged swords, and doesn't distract the reader with dozens of secondary characters or subplots. This comic is a breath of fresh air in an over-saturated market, and if there was a New Wave of Simple-and-Funny Webcomics, this would be among the trendsetters.

NOTHING CAN POSSIBLY GO WRONG


"You wouldn’t expect Nate and Charlie to be friends. Charlie’s the laid-back captain of the basketball team, and Nate is the neurotic, scheming president of the robotics club. But they are friends, however unlikely — until Nate declares war on the cheerleaders, and the cheerleaders retaliate by making Charlie their figure-head in the ugliest class election campaign the school as ever seen."

Nothing Can Possibly Go Wrong is the latest project from the workshop of Faith Erin Hicks, which means you are required by High Internet Law to read and subscribe RIGHT NOW. It's set in a high school, like her last printed work, Friends With Boys, but has so far seemed to ditch the supernatural element of the latter. It does hint at the possibility of science-fiction, however. But what is guaranteed is the incomparable technique of artist Hicks as she partners with as of yet untested talent of writer Prudence Shen. My only hope is that this comic isn't fated for abandonment, like the Adventures of Superhero Girl or Ice.

ZOOPHOBIA


“ZooPhobia” is the story of Cameron, a neurotic young guidance counselor, who is thrust face first into a world beyond anything she could ever hope to comprehend. A world full of dangers, fantasies, beasts and crazy characters" 

Zoophobia is about...exactly the same thing that Helvetica and Monsterkind are about, if you read my previous post. The scared protagonist ends up in a strange world filled with strange inhabitants, some which are saccharine and some of which are sour. The protagonist has a million questions that are left unanswered so that the creator can introduce the millions of secondary characters that she designed on DeviantArt.

According to my research, Helvetica has both of the other comics beat by a full year on this seemingly cliche narrative. I'm not surprised that the creators were possibly inspired by Helvetica, considering that up until its current hiatus, it was the next biggest thing in over-hyped webcomics since Hanna Is Not A Boy's Name. Of course, it could all be one cosmic coincidence, which indicates to me that there is a drought of literary creativity in the realm of online comics but no shortage of talent willing to illustrate these repetitive stories anyway. Webcomics, it would seem, needs yet another period shift as has happened in the past, where the multitude of boring, copy+paste gamer comics were countered with a new wave of comics that exhibited original stories and quality art. We just need to get back to the "original story" part again.

Saturday, October 27, 2012

Webcomic Review #2

HELVETICA


"Helvetica is  a young man who has recently died! When you die, you don’t remember anything in life, and your first word(s) is your name. This story follows Helvetica’s desire to uncover who he was in life, his existential crises, and his struggle to make death worth living."

This comic, Helvetica, begins where one man's life ends, only for him to discover that the afterlife consists of (a) being a skeleton, and (b) hanging out with other skeletons. The story follows the young protagonist as he tries in vain to get answers to his innumerable questions about his previous life and his new one. Some of the residents of Farwolaeth City are nice, some are not so nice. It doesn't get much more complicated than that, but the plot hasn't gotten sidetracked so far. What the comic lacks in distinct character designs (they're all skeletons) it makes up for with an undeniably appealing art style. However, the characters themselves seem to fit neatly into the categories of either hapless, effervescent, or contentious.

Helvetica is illustrated by a fellow SCAD alumni, Jones N. Wiedle, but he has put his comic on hiatus since his graduation earlier this year. He promises, however, that updates will continue very soon. Stay tuned!

MONSTERKIND


"Wallace Foster is a human who has just been transferred into District C of Fairway City. He has never lived among monsters until now, but he's quickly realizing that they aren't as bad as everyone has made them out to be."

Monsterkind is a comic about...well, actually, the same thing that Helvetica is about. Pathetic guy moves into a new town, only to be completely unnerved by its strange inhabitants. Some have no concept of personal space, the others are eerily reclusive. The art is more cute than charming, but the color palette could stand to lose a few hues, and lower its saturation overall. It also doesn't help that the protagonist, Wallace, is quickly forgotten after the first few pages so that the secondary characters, arguably the author's favorites, can have extended conversations about nothing. Hopefully, there aren't too many otherwise well-drawn comics that have essentially the same plot devices.
  
YOU SUCK


Girly, Josh Lesnick's flagship comic, had its final page posted on September 16, 2010, marking the end of one of the most significant stories in webcomic history. Many wondered what Lesnick would move on to, besides selling his adult artwork through vendors such as SlipShine. Then, on July of this year, a new masterpiece was born: You Suck.

You Suck follows the wacky adventures of the incurably lascivious Anna as she fails to arouse her oblivious boyfriend, opting instead to fantasize about her college professor. She comes across a real-life succubus, who speaks her own language and has been having her way with random pedestrians throughout the city. In an act of complete misunderstanding, the demon girl delivers her professor to Anna's apartment naked and blindfolded. I won't spoil what happens next.

ZEN PENCILS



"It’s a website where inspirational quotes from famous people are adapted into cartoons."

Zen Pencils is less a webcomic than it is an ongoing illustration project dedicated to immortalizing historical figures and motivating its readers with their inspirational quotes. I would say that it's become one of my favorite comics as of late, if it weren't for a few strips that had messages that I strongly disagreed with, like the anti-bullying pages. Regardless, the artist has a knack for pairing powerful imagery with equally powerful words, no matter the intent of the speech or the background of the speaker.



Part 2 of this blog will be posted tomorrow.